![]() Vangers: This one is probably a bit off, but I don't know - something about this game really reminds me of SR. For a freeware remake (that's basically the original game) go here: Star Control 2: Not much in the "simulating a living galaxy" part, but it does feature some pretty good writing and awesome space adventures. The Last Federation: A bit like Drox Operative, in that your main goal is also to manipulate factions in the universe to reach a certain goal, but this one is a bit more detailed and less combat-heavy (there also is a DLC where you can build your own empire apparently). Also doesn't really have any of the story and writing aspects of SR, but it does have a pretty intricate sytem for freely simulating the affairs of multiple (up to 8 I think) factions in a universe. Drox Operative: More Diablo-like, sadly a little grind-heavy. But if I sell 200 narcs, and the next day 300 more, I get like (200*1000)+(300*600), 380.000cr).Depends on what exactly you're looking for, but for me the four that reminded me most of this game would be: ![]() If I sell the whole batch, that's 500.000cr of profits. **for example, let's say I were to have 500 narcs and the planet pays 1000cr. Work the opposite way to fix an undesirable spread (buy/sell difference). U know, the price also drops after moving the goods to the planetary storage or just by keeping the ship with narcs in the hangar. After I sell a batch to a planet, selling another batch the next day is way less profitable** (see the example at the end of the post). No, I mean buy up a bunch of narcs and sell them, because after you sell, their buy price will drop (but not their sell price) but if you keep giving them narcs constantly, the price will drop consistently (so you sell for 500+480+460) rather than at once (3x500 but then their buy price drops to 430 immediately then you just ignore them for a while).
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